Description
Play The Game Over
The video game phenomenon is the identity card of our society. My project raises issues related to prejudice, sociability, identity and business, focusing on what is real and what is not. I chose to use a visual color synthesis that connects to the world of sports and gaming, to emphasize the similarities between the two fields and stimulate the viewer to question the future virtualization of one’s identity. Recent years have brought new habits and lifestyles due to the pandemic. In the future, the use of virtual environments for many activities will be increasingly common. This has been happening for years: video games have become the true reflection of contemporary society and the testing ground for all that will happen. The gaming environment has evolved dramatically. Competition has led many video games to turn into real sports. Esports were officially declared an Olympic sport in 2017. Behind an Esports team are many professional identities: managers, coaches, and trainers, who come together within dedicated game houses. Contemporary culture is heavily influenced by video games. The vocabulary of the younger generation includes terms from the language of video games. Music and film show continuous references to gaming. In 2020/2021, the video game industry generated more revenue than all other entertainment industries. New jobs such as streamer, commentator and many others have emerged. Within families, a generation gap was created due to misinformation. But parents themselves were born and raised with video games and are also gamers. Indeed, smartphones have brought gaming into everyone’s hands. Play The Game Over is an evolving project that began in 2017, like the video games themselves and like the resulting photography I make. An ongoing research that has received several awards and publications over the years and, in 2023, became my first photography book.











